Shadow materials

Hello everyone,

I’m pretty new at Unity but hoping to make it my home for a long time :slight_smile:

I went through the Unity iPhone tutorial and i’m stuck on how to create a customized shadow for a rectangular object (tank). I tried to create a texture in Photoshop and saved it as a TGA file but when i added to the material it wasn’t showing properly(used a FX projector multiply shader like the one in the tutorial and my custom texture didn’t look the same and it was multiplied all over the scene’s plane)

Are there steps to the texture file i am overlooking?

Thanks

Set the texture import settings in Unity from “Repeat” to “Clamp”

Hello Cannon,

Thanks for replying! Found the setting and it works now :slight_smile:

I also figured out i didn’t have an alpha channel in my material file so now on to the next challenges!

Hope i can return the help to someone in the future!

Cheers,

Mcjaws