Shadow not working on device or in simulator

I’m trying to build a urp project without polyspacial. Shadow works fine in Editor Scene, but when build to Device or Simulator, shadow disappears on the ground but some objects looks darker as there’s lighting on one side. Is this expected at the moment?

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This is what urp sample looks like

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Hi, I am having the same issue, shadows are not workin on device. but they look ok en editor, no matter what shadow configuration I give on quality settings