Shadow of the Collossus style gameplay?

so, simple question… if i wanted to make a boss akin to what you’d see in Shadow of the Collossus (where you have to climb over the character) if it’s moving, is this going to be a challenge of nightmarish proportions or would it be simply a matter of making a large enemy and using more than one collider (to denote platforms and the like?)

Changing from walking on the ground then climbing a moving character. You might want to try tests first by making a character that can stand on a moving platform without falling over. I think the Locomotion system can do this.

http://unity3d.com/support/resources/unity-extensions/locomotion-ik.html

They had platforms, hair, and holdable points on the colossi. That suggest they had different colliders or objects which the player uses in different ways.

It’s possible.