Hello, I am new to Unity and I have a problem that I need some advice please.
I am exporting from 3dS max, in FBX format and when I import in unity, I get some jagged shadow problems.
I’ve downloaded a test project from the unity site( shadow room) and in there this problem dosen’t appear.
Any advice regarding this is very apreciated 
Hard edged objects have better luck with hard shadows. In contrast, small organic objects like leaves are difficult for hard shadows. You should use soft shadows for your project.
the problem is not organic, looks more that the problem is that the shadow comes from texture alpha, not geom …
try experimenting with the mipmap settings and texture filter for example to see if that helps
Thanks for the sugestion, I’ll try it and get back to you with the result
Still not working, I’ve put the light on hard shadows … but still the same result … even on hard edge objects,
I don’t know if this is the right answer, but I have a hunch it is. It looks like this is a problem with the resultion. I don’t know what the option “Use Quality Settings” gives you.
Check the scale of your imported objects. Keep them real world sizes, and low shadow distances, should be all fine then.
What resolution are you referring to ? where can I find it ? :shock:
Thanks for the tip, I’ve checked the scale of the objects and they are real world, an so is the import scale of the assets ( 1 ), but the problem still is there .
I’ll try to import in the test scene provided on the unity site, the hole scene that I’m trying to make and see if there is any difference in the shadows
I’ve tried and still no solution, I’ve merged the scenes, and the shadows of the geometry in the scene provided by unity are very sharp, but with the same light and in the same scene, the imported one is very jagged as you can see in the print-screens 
I’m eager to try other suggestions
can you show the mesh import settings of these meshes causing the problem?
i’ve found same problem,and i’ve solved by resizing element.if u use a little scale,the shadow are no correct and u see it in a pixel format.Rescale your object.
Thanks very very very much aNTeNNa trEE, the issue was from the shadow distance it was too big.
thanks dreamora for your try, if you still want to see the import settings I can post them, just let me know.
Best of luck
naw not needed if that worked 