I’ll try to explain this as best as i can.
I am making a game based on qubes/voxel, and im trying to figure out how I can make a single qube have a top down directional light aimed at it, but still cast soft shadows out from the qube on all 4 sides.
I have tried setting up 4 directional lights with a bit of angle, pointing north, south, east, west, but they seem to cancel out eachothers shadows, so I only end up with shadows on one side.
How would I go about fixing this?