Shadow Projector causing weird "cross" line problem?

Please refer to the image below:

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My shadow projector settings:

  • Near clip plane: 0.1
  • Far clip plan: 80
  • Field of view: 60
  • None orthographic

The player is on Deferred Lighting mode.

Why is my shadow projector causing a funny “cross” line like this?
You can only see the “cross” at certain zoom.
The shadow texture is untouched, and with default settings. (Shadow Blob Projector)

EDIT: I would be more than happy to provide any more information you may need to help me with this :\

Basically, it’s because your blob texture is set to clamp- except that the mip-maps at higher levels have pixels on the border!

So, it’s not your fault- you could fix it at runtime by procedurally modifying the mips to remove the edge pixels, but the easiest solution would be to remove mipmapping altogether.

Hi all,

I am trying to do like projecting a texture on the dress, But i dunno why its coming on otherside of the dress too, Can any one help me ?