I believe I am using a pretty small scale for my game, which I believe makes my shadows look low quality low resolution no matter what setting. Does anybody have some ideas how to fix this aside from making everything bigger?
For anyone coming here from Google, this seems to be related to the overall size of the shadow map and the size of the projection. Two options that can help are found under the project’s quality settings: Shadow Distance and Shadow Projection. Both will have a tradeoff effect on larger objects though so be aware.
Shadows Cascades doesn’t works for mobile, they do nothing on Android for example, if the plattaform it’s switched to PC then the shadows will appear much better, and the shadow Cascades option in the project quality setting will work, but I don’t found yet any better way to make good shadows and not that pixelated ones for mobile, that resizing all the objects to a bigger scale, this seems to work very well by now.