I am creating a game with a custom shader graph cell shader, that also uses keywords to receive shadows. My problem is that those shadows are really low resolution, even though my shadow resolution is at 4096 and I am using cascades.
Also, soft shadows don’t seem to work at all.
I know that soft shadows are disabled in the screenshot, it simply did not change anything when activated.
I am using URP in Unity 2021.3.21f1.
I am also using the keywords:
MAIN_LIGHT_CALCULATE_SHADOWS,
_MAIN_LIGHT_SHADOWS_CASCADE and
SHADOWS_SOFT
in my shader to get shadows.
I am not really doing anything else to those shadows in the shader.
Does anybody know what could cause this or how to fix it?
Thanks,
Hannes