I have searched for this in Unity answer and here but nothing solid came out.
Someone also asked this without any answer.
If I want to control shadow strength of directional light when I bake lightmap using beast, how can I do it?
Because usual strength parameter for the directional light shadow strength is not working at all. even if I set it to be 0.01 it still come out full strength shadow.
Anyone has the same problem and what is work around to this?
I don’t want to increase ambient light. I want to have full control.
The strength and look of a shadow baked in Beast is computed with a lot of different factors. The amount of bounces, the intensity of the light, skylight intensity, other lights in the scene and their bounced light, the amount of shadow samples given to each light in the object tab of the lightmapping panel. All of these factors and the environment all contribute to the strength and look of the shadows baked.
The shadow strength slider you are adjusting for the direction light only applies to real time shadows.
If you haven’t already check out this page in the manual