Hello. I have a hanging lamp model that looks like the image below and I’ve placed a Point Light where the bulb is but i want to decrease the Shadow Strength of the light because the shadows of the metal parts are too dark and it looks unrealistic. If i do decrease it, all the shadows from that light are being decreased making the light pass through walls. Is there any way i can just decrease the shadow strength of a specific object/mesh ? Or any alter ways i can achieve that ? 
If you want to decrease the shadow strength of a specific object this needs to be handled in the material and so in the shader.
Depending on the shader you are using you need to create a version which allows you to control the shadow strength.
Edit: As you suggested, using light cookies is a good solution for your case because you can transfer the shadows of the cage in the cookie texture and use the classic shadow strength for other objects. Just don’t forget to deactivated shadows for your cage mesh.
@ant0ny
I’ve discovered an easy way to do this with the default material. Just activate illumination and add the albedo map as the color map. Make the intensity something small (like 0.2) and voila!
I know this is an extremely old question, but the answer needs to be known to anyone else looking. =]
Hello buddy, that’s really simple!!
- Just go on your Point Light, an there’s an option, shadow strength Jaja
Hope it works