SHADOWGUN - MADFINGER Games

MADFINGER Games Announces

SHADOWGUN

Unity-powered Action Title to Storm Tablets and Smartphones in 2011

Brno, Czech Republic - 25th May, 2011 – Madfinger Games, creators of Samurai II: Vengeance, today announced the beginning of a new property SHADOWGUN, with an emphasis on next-gen graphics and immersive gameplay.

By focusing on mobile platforms - including smartphones and tablets - Madfinger has created the most advanced handheld game in the market, optimized for superb performance and offering gamers the same quality expected from console gaming systems.

Authored with the Unity development platform, SHADOWGUN combines tactical combat with third person harrowing action, ushering in a new visual standard for handheld gaming.

SHADOWGUN puts players into the role of John Slade, a professional bounty hunter in the year 2350. Slade’s mission: hunt down Dr. Edgar Simon, renowned geneticist and former employee of the trans-galactic corporation Toltech Enterprises.

Players must lead “shadowgun” John Slade as he infiltrates Dr. Simon’s mountain fortress and fights his personal army of mutants, cyborgs, and genetically-enhanced humanoids. Using state-of-the-art weaponry, ships, and the assistance of S.A.R.A.—Slade’s personal android assistant.

The story is written by award winning author Micah Nathan who has joined the MadFinger team as executive creative consultant for SHADOWGUN.

About MADFINGER Games

Located in beautiful Brno, Czech Republic, MADFINGER Games brings together a team of veteran console game developers. Their goal is to create console-quality games for iOS, Android mobile devices with a major emphasis on complete customer satisfaction. Their Samurai series has been downloaded over a two and half million times and received rave reviews across the web. Their most recent game, Samurai II: Vengeance THD was released on the Tegra Zone app on the Android Market to outstanding reviews and high ratings, optimized for stunning graphics and smoother gameplay on NVIDIA Tegra-powered devices.

For more information, visit: http://www.madfingergames.com , x.com

looks awesome!

Very nice visuals

Beautiful, as usual from Madfinger
I thought it was a computer game until I read the description

it’s awesome! But the main character seems stiff, same pose in all screens :slight_smile: But sure enough beautiful

I daresay that looks better than Infinity Blade! (and with more going on than 1v1 battles and static geometry, haha)

The graphics are quite impressive for recent mobile standards.
However, the art and story is pretty generic and unoriginal. Looks like just another shooter from epic games in a post-apocalyptic environment with some muscle men and big guns.

I am happy to see a fantastic looking title such as this one appear. Thumbs up on the art front. Very well executed. Lighting and colors look very nice. The community needs more titles of such quality! Keep it up!

I am extremely impressed, nevermind the haters, I am sure this game is equally addictive in gameplay as it is amazing in it’s visuals, much respect to you and your whole team and congratulations sanjuro

Sad that you get labelled as hater, just because you have some criticism. Not everyone is a graphics whore. Unique art and a fun gameplay are more important for some people.
Regarding to the art. You should understand the difference between aesthetics and graphics. Here is a little video which may give you some idea about that matter.

http://www.escapistmagazine.com/videos/view/extra-credits/3201-Graphics-vs-Aesthetics

lol ok…

I’m going to go out on a limb here and agree with Melonsoda.

Enemy designs are really bland; they and the hero are practically the same mesh. They both use guns in about the same way, use similar guns, even the muzzle flashes are very similar. The level designs don’t really seem to convey anything in particular or suggest a real place; they’re kind of crying, “we played a lot of Quake 3” to me.

None of that’s terrible, and it looks polished… it’s just kinda meh, we’ve played this game before, and far better. If you guys are building a straightforward Quakelike, at least pick up cues from Painkiller, Serious Sam or the other great classics of the genre and give us enemies that are interesting in a setting that matters. I don’t know how much any of that will effect sales; I don’t know enough about the market you’re targeting. But if it was a PC title, I’d say it was in big trouble, unless there’s a really innovative feature to the gameplay.

Believe me, visual quality of this game is like nothing you’ve seen so far on mobile devices - you just have to see it in your hands, in motion, with all the animations, dynamic environment and awesome lighting. :smile:

Now that is (MAD) Amazing… :sunglasses:

I have to agree with some of the comments in this thread, I don’t think the screenshots do the game any favours

The main character is in the same position in all of them - Is this a fixed unmovable camera?

The last two images it almost looks like you have copied and pasted the main character and the first bad guy in, they are both in the same position and exact same point in the animation.

I think some new screenshots would greatly benefit your marketting drive.

I think outside of a few people who just want to go against the grain, their marketing efforts have been stellar so far. I’m sure they’ll receive the same amount of buzz as Hawken, especially if they release a video of something moving.

It cracks me up how people feel to be relevant and critical, they have to criticize. Even if this was just posed assets, generating assets of this quality and composing a scene is easier said than done.

From a business perspective, I think this is brilliant, even if it is completely derivative (although it very well may not be, any assumptions at this point is purely speculative from 3 freakin’ screenshots and a paragraph-long story summary), because its not a PC game, so it doesn’t really matter. A third person shooter of this fidelity simply doesn’t exist on the platform, so it will sell because its flashy and hasn’t been done before (in the mobile market).

Gameloft’s whole business model is based around this strategy (rip off an experience from another platform and bring it to the mobile market), and they make millions off of it. Even Chair/Epic with Infinity Blade, the game was essentially just a graphics tech demo; its basically fruit ninja with some quirky additional systems and awesome graphics, and is one of the best selling apps on the market.

yup

Very nice!!!

Looks really impressive. Are there any shiny gameplay videos for us to look at? :wink: