Always a thrill when you put that first demo together
I think you are well aware that it has… uh…length issues, so I won’t comment on that. The idea of using what is essentially an engine feature as the basis for the gameplay is pretty cool You might want to give the player a torch or something though, because having some characters in shadow feels like a cheap way of making the game near impossible, depending on the spawn.
Also, are the residents of the town (and the character) supposed to be gnomes or something? Because otherwise, that is one big goat
yeah, length issues,heh, I know, and couldn’t do torches since only directional lights have shadows in Unity Free.
and yeah, they sorta just ended up being gnomes… not sure how