Shadowmask blending is currently broken (reproducible)

Just posting this so the issue can get more visibility:

If you’re using shadowmasks, the blending between the real-time shadow and the baked shadow has a very noticeable gap:

Screenshot 2024-08-20 132610

Please vote here: Unity Issue Tracker - There's a gap between the last cascade and the baked Shadow map when distance Shadowmasks are enabled