Hello community.
I’m having a problem with Unity 6, not sure if this issue is in 2021 or 2022.
To get a nice performance in low-end device, I used a trick where I bake the lighting and used Max-Distance shadow in 15 and one cascade.
In Unity 2019, I haven’t had any problem with that, working very nice.
However in U6.f25 I’m having a strange issue that not sure if it’s a bug, or something was modified in the behavior about how cascade works.
I’m having a lit area, in the fallback section of the cascade, creating a problem because I’m interested in porting to U6, but this is an important issue.
I send images and gif showing the problem.


