at far distances, lights use shadowmask. but close up lights swap to realtime shadows
is it possible to have both realtime and baked shadows in URP?
Edit: nvm, need to set shadow mode to shadowmask in quality settings, then it starts to use both
at far distances, lights use shadowmask. but close up lights swap to realtime shadows
is it possible to have both realtime and baked shadows in URP?
Edit: nvm, need to set shadow mode to shadowmask in quality settings, then it starts to use both
I am unable to find that setting, could you show where that was?