Are shadows on 3D Text meant to work?
I have the default 3D Text object (the one the Unity editor gives you when you select Game Object → 3D Object → 3D Text). Sitting in front of a plane. Other objects cast shadows onto the plane just fine but the text does not. The default settings on the text look like they set up to enabled shadows - which suggests this sort of thing is possible as you would have thought they would at least be disabled by for efficiency if it’s not supported.
I can get shadows to appear if I change the material but obviously that prevents the text rendering correctly and the shadows are just blocks.
I’ve seen other questions about this but they are either out of date, suggesting text shadows are a pro-only feature, or they suggest work-arounds, without saying whether text shadows should actually work at all.
Anyone know about this?
No shadows won’t just work without a special shader. If you want better 3D text, try using Blender (or any other modeling program) to build real 3D text that can be used like any other model.
[61905-faketextshadow.zip|61905]