than it should be according to the tutorial video and all object
shadows are much more faint as well. (The first image is my attempt, and for comparison, the second image is taken from the tutorial.) I continued on with the entire tutorial and have had no other problems, so I’ve decided to start it over again thinking that this would be an easy fix now that I have a somewhat better grasp on the gui. Nope. Same issue. It appears to be machine specific, as I tried it again on my computer at work, and it looks good.
My friend and I are going through the tutorial at the same time, and we’ve compared every possible setting on lights and other objects. Our projects are identical, but appear different.
More specifically, it looks like there is a circular shadow between the camera and the game board, because if I move the scene view around, the dim shadow cast over the game board (plane) will actually move. This happens both while editing and during gameplay. Though even objects that move out of the shadow and into the brighter light still cast the same, faint shadow as when they are in the shade.
I hope this makes sense. Please let me know if you have any troubleshooting steps or if you need more information.
I’ve turned ‘cast shadows’ off for the ground, which seems to have helped considerably, though my friend has ‘cast shadows’ for the ground turned on, and it looks fine.
Also, the sphere looks brighter (as seen in the demonstration and in my friend’s project) when I turn ‘cast shadows’ off for it. But now I’ve got a player object that doesn’t cast shadows.
So my friend copied his folder full of Roll A Ball related files to a flash drive so I could run it on my computer for a true test to see if it’s a machine specific issue, or a problem with my file. I ran the file off of the flash drive and I have the same weird shadow issue. I then got a pop up from Microsoft stating that Windows has applied some compatibility settings to the file. We are now troubleshooting this to see if it is the cause of the difference.
By the way, my friend and I are running the exact same version of Unity on Windows 7 machines, though his is more high-end, particularly in the graphics dept.
It looks like it may be an issue with Directx. Namely that it looks that I don’t have it and can’t get it on this computer. (i3)
Kind of a downer that I’m the only one who has replied to this in 3 days, though I suppose it is better than getting blasted by strangers for asking a ‘stupid question’. (See Stack Overflow, or the rest of the internet).
Anyways, by running a dxdiag, it appears that I am actually running DirectX 11, yet again, the shadows do not display correctly. I asked another, more advanced hobbyist who advised me to check my Gamma display settings. I would think that my defaults should be the same as my friend’s, and those displayed on the demo, but I’ll check it out.
I checked all ‘rendering’ and ‘graphics’ settings I could find and that did not appear to do anything to help resolve the issue.