Shadows artifacts and visible lights on iOS

Hello,

I see on my iOS App some artifacts with shadows.
I also see the lights through the geometries. It appears as a white bubble as you can see on the first screenshot on the middle of the garage door.
IMG_0041_resultat.PNG
IMG_0042_resultat.PNG

Someone knows what’s kind of issue is and how can I’ll fix it ?

Thanks a lot for your advices.

Unity version : 5.0.3
iOS 8 and 9


Anyone can’t help me ?
I really need to fix this issues asap…

Thanks in advance for your help.

Noone ?

You can try increasing your shadow map resolution, or decreasing the far shadow distance. Looks mostly like the shadow map aliasing you can’t really completely solve.

Thank you!
I will try your solution.

Looks like there is a problem on 2nd UV set. You can custom the lightmap UV or let’s Unity generate 2nd UV for you.

I don’t use second UV… And no lightmap.

Does the artifact appear only when built out?

Yes!
I don’t have a similar effects on my desktop computer.
It’s only appear on my iOS tabs when I built my project…

Try Edit > Graphic Emulation. (In targeted built platform)
Try all the emulations and see if artifact still happen.
Maybe something is not suit with the tabs GPU.

Thank you for your answer.
I will try this solution but I only have two choice :

  • No emulation
  • OpenGL 2.0 emulation