Title says it all, hopefully. I’ve increased the shadow distance to 500 in the URP render asset, but it still occurs.
Help please
Title says it all, hopefully. I’ve increased the shadow distance to 500 in the URP render asset, but it still occurs.
Help please
I think is a occlusion culling issue where objects are temporarily removed to improve performance.
you need to check how is implemented in your project
Thanks for your reply. Yeah I thought it was something like that. Where are the settings for that usually in Unity?
Additional information. The ground is a terrain made by Polaris - not sure if it’s relevant.
I don’t know. Maybe the Polaris asset have an option for this
Anyone? Help please … this is a show-stopper for my game.