Whenever I try using HDR or the post-processing image effects in Unity Pro, my shadows completely disappear. This is using the latest stable release of Unity 4.6. My computer and GPU are on the higher-end, so it’s not likely a hardware problem. I’ve gone through numerous topics and tried their suggestions to no avail.
Here’s what I’ve tried so far:
- Increase/Reduce the near and far clipping planes of the camera
- Turn all graphics settings very high/low
- Try using Vertex Lit instead of Deferred Rendering
- Enable/Disable/Tweak shadow types in both the lights and in-game meshes
- Reduce shadow distance greatly
- Try the scene with/without baked lightmaps
- Scale up/down the scene
- Run the scene in-editor and in Desktop builds