Hoping to get some help with this. Maybe this is something super simple but I cant seem to find it. Does anyone know why the shadows in these screenshots / my scene aren’t matching up to the base of the object? They seem to be perpetually offset no matter how I adjust the light, shadow, and lightmapping settings.
I’m just messing around in a simple scene with cubes and a plane to get the hang of lightmapping and ran across this issue. The first two images are unbaked and the last image is with soft shadows baked.
Thanks for the quick response! I can see the Bias value when the light is set to Realtime or Mixed but not in Baked. I tried setting it in Realtime and switching back to Baked but it doesn’t seem to retain the Bias value. For what I’m planning to apply this testing to I’ll have all of my lights set to Baked so this still remains a problem.
In case its relevant I’m in Forward - Linear rendering.
I wouldn’t worry about minor things like this, everything is just an approximation of reality, no one is going to notice an issue like this. They’ll be more concerned with how fun your game is.