A little feature I would love to see in USS is a shadow property, like the one available in CSS, primarily box-shadow (but text-shadow would also be very cool!). Is it planned sometime in the future? Personally I like to make flat UI with hard “shadows” and sure, it could be done with two VisualElements right now but it feels like it could be prone to layout problems and be a bit clunky to work with. It would be awesome to have it as a property.
As a bonus question, is there a way to see the planned properties, if any new is on the way? I’ve checked the roadmaps a few times but it’s mostly the general stuff and no new styling properties.
Designers love giving UI elements a shadow and at the moment it is only possible to mock shadowds with borders and transparency does not work on borders.
Unfortunately, no update on this front just yet. These effects depend on changes we need to bring to our rendering system to also enable styling features like z-index, and we’ve been working on other features since my last post on this thread (transitions, transforms, crisp rendering without multisampling, and so on).
Is there any update on this? I am converting my project over to Unity Toolkit UI for the greater efficiency it should provide. I was using True Shadow which creates great shadows on the old UI system:
But I will need some similar system in Unity Toolkit UI for my project to be viable in it. Do you have any ETA or best guesses on when this will be done?
@etienne_unity , thank you very much for the transparency.
This item is extremely important, the possibilities for the layout are expanded in unimaginable ways