Shadows in Forward Rendering Fallback

I have been targeting a game for both the Shield Portable (Tegra 4) and Shield Tablet (Tegra k1)

If I explicitly set Forward Rendering, my directional light generates shadows.

If I explicitly set the Deferred path, the K1 looks awesome with tons of shadowed point lights , but the fallback on the Tegra4 (which I assume is Forward) doesnt have shadows.

I am hoping to release a single APK that supports both, and want to avoid writing my own platform specific checking.

Is there a way to enable shadows on the fallback Forward path?

Update: I have found if I keep a direct light enabled with shadows turned on, the Forward Rendering fallback does render with shadows.

But I would like to disable the direct light if rendering Deferred.

How to check during run-time what rendering path is being used?

Update Update:
Camera actualRenderingPath