I have been targeting a game for both the Shield Portable (Tegra 4) and Shield Tablet (Tegra k1)
If I explicitly set Forward Rendering, my directional light generates shadows.
If I explicitly set the Deferred path, the K1 looks awesome with tons of shadowed point lights , but the fallback on the Tegra4 (which I assume is Forward) doesnt have shadows.
I am hoping to release a single APK that supports both, and want to avoid writing my own platform specific checking.
Is there a way to enable shadows on the fallback Forward path?