I’m trying make a nice lightmap for my “game” with vray.
Im using the VRayRawTotalLightingMap in 3ds max,
All my materials are vray materials, all the light are vray light etc…
If a do a regular render, everything looks great.
But when i render to texture/lightmap all the shadows are messed up. And sometimes light leaks between walls and roof. And I tried to make a lightmap
with higher resolution, 4096x4096, but it didn’t work either.
I attached some pictures so you can understand the problem.
So, is there a way to fix this?
Is there something wrong with my UVs?
(Sorry for my bad english, hope you understand)
Thanks for helping
/823hal