Shadows in my shader

Hello, I have a simple shader because I need to show the player behind the walls, but my shader don’t cast shadows, anybody can help me please?

Shader "Unlit/ThrowWall"
{
    Properties
    {
        _Color("Main Color", Color) = (1,1,1,1)
        _MainTex("Base (RGB) Gloss (A)", 2D) = "white" {}
    }
        Category
    {
        SubShader
        {
            Tags { "Queue" = "Transparent+1" }
            LOD 100

            Pass
            {
                Cull Off
                ZWrite Off
                ZTest Greater
                Lighting Off
                Color[_Color]
            }
           
            Pass
            {
                ZTest Less
                SetTexture[_MainTex] {combine texture}
            }
        }
    }

        FallBack "Specular", 1
}


My shader.


Standard shader

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