Shadows in universal render pipeline acting strange

I have a pretty simple testing level for my game, which is in the universal render pipeline, but for some reason the shadows are acting really wierd.

Screenshot 2023-11-13 173326
as you can see, the shadows render distance is really low and it seems to only be rendering part of the shadow and not the full thing. does anyone have any similar issues, and if so any solutions?

Change shadow distance settings

Be aware that these are quality settings and thus should match the hardware grade the game is running on.


Thanks! turns out I also had the shadows on my level set to one sided, so the parts with flipped normals didnt cast shadows, but after fixing those two things, its working great.