Hi, I found a bug. When switching from the built-in pipeline to URP, I encountered a problem with shadows shaking. This happens when the camera’s field of view changes dynamically. I demonstrated the problem in the video (link below). Shadow quality settings do not solve the problem. The built-in pipeline didn’t have this problem. Please help me solve it. Thank you!
Thanks for reporting this. As discussed in the other thread, I am not sure if there is a way around that, other then the proposed workarounds. We will add this to our backlog of shadow improvements. With the unified renderer, the plan is to have much improved shadows.