Shadows more detailed when you are further away.

I’m having constant issues with LOD and similar things, and I don’t know how to begin correcting them. It would not be such an issue if they didn’t change very suddenly. For example.: here are my shadows when a few meters away:

8692542--1172910--upload_2022-12-29_15-26-37.png

Same shadow, very slightly closer up:

8692542--1172913--upload_2022-12-29_15-27-10.png

Any ideas?

An often time to study a particular feature of a particular pipeline is when you hit head scratchers like this.

But I would look at a couple of things.

Shadow based pipeline debuggers ( I’m going to assume this is just directional light shadows but that is rarely the only shadow going on in the scene.

And you do also have some pipeline debugging for meshes too like vertex density ( which can be helpful to decide when to LOD down.

Most importantly Pierre from Unity has made a great handful of documentations and videos on lighting in general and in unity.

Which even now years on are great study materials.
In that may help you wrap your head around more is here.

It’s still very viable with only a small handful of UI changes ( and auto exposure sliders working different now)

It may bring out potential issues for your mesh but may hopefully give you some greater knowledge on the lighting/shadows/reflections to help you.

Hope this helps.

I’m sorry, I don’t really understand - but thank you for the video.

Experiment with the shadow override in your global post process volume.
Change cascades and rendering distance, see if that makes a difference. By default, shadows are set to render vast distances, most objects don’t need such high distance shadows (which reduces shadow quality overall).

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