I can get real-time shadows to cast on objects made directly in Unity but nothing that I import.
All objects set to cast and receive shadows, still nothing. Any help would be appreciated.
I can get real-time shadows to cast on objects made directly in Unity but nothing that I import.
All objects set to cast and receive shadows, still nothing. Any help would be appreciated.
Looks like you’re using an external package, could it be related to that?
What materials are applied?
Some built-in shaders don’t support real-time lighting (unlit, transparent, vertex-lit, etc) for example.
I have it saved in my project folder. I looked up what an external package is and I’m not really clear on what it means.
Exported as an FBX. In Unity all shaders are set to diffuse, texture type set to texture. I did a test import with 2 cubes and no textures (they still had color shaders though) and they still are not receiving shadows.
I mean it looks like you’re using a build package for your models. I’m not quite sure how their system works but maybe your created assets via that package are not receiving shadows correctly.
I’m still not sure what you mean (googled “build package” and didn’t come up with anything solid) I saved the FBX file in my asset folder and then dragged it into my scene. I didn’t import anything as a package if that’s what you mean.
Update:
I’ve installed unity on my mac laptop which appears to have shadows even with the same FBX file. I reinstalled and created a new project on my PC desktop, still no shadows on imported models. Checked all the options on import settings, render settings, light settings, mesh and texture settings on both computers and everything looks exactly the same. Also tried creating the FBX on the laptop and bringing it into Unity on the desktop, still no shadows. As far as I can tell the ONLY difference is the computer itself.