Shadows not Casting

Hi!
I’ve added light to the scene. But shadow is not casting. I’ve tested with Directional Light, Spot Light and Point Light. Shadows Property is disabled for any light. How to cast the shadows for light?

don’t disable the shadow property

and you need to own unity pro to get dynamic shadows at all.

(and ensure that your quality level is set high enough, on the regular quality level the shadows are only cast in a very close proximity)

Can only have shadows in Unity Pro. By the sounds of it you’re using the Indie version (shadows grayed out and unselectable).

Search around for using faked and blob shadows as an alternative.

Can you please elaborate on this?

Hi!
I’ve adjusted various Quality levels. But Shadow didn’t cast. I’ve also checked the Cast Shadows Receive Shadows Properties for each and every object in the scene.

I downloaded Unity from this link:

http://unity3d.com/unity/download/

It’s mentioned there that it’s a full version and 30 day trial. I’m using it with a trial license.

I don’t know about faked and blob shadows. Can any body explain about it? What else to do to cast shadows in the scene?

if you are on the trial ensure that lights are allowed to cast dynamic shadows (and are pixel lights or auto), that there are objects in their range and that you are close to the object receiving the shadows when testing in the editor so you see the receiving in case its a quality setting related thing (shadow distance and detail distance in addition on terrain)

Hi!
Where to check this?

on the light.
if it is in mode auto or pixel its fine, if it is in vertex its bad.

in addition the global quality settings also can control this and enforce a specific setting for all lights

Render Mode for the Point Light was Auto. Now I set it to Force Pixel, and there is no change.

To follow up on your question, a blob shadow is a fake shadow effect that is achieved by darkening a patch on the surface underneath an object. It is often convincing but is not a “true” shadow in the sense that it isn’t calculated precisely from the light sources. In the Standard Assets, you should find a prefab called Blob Shadow Projector. This uses a projector component which applies a dark texture to the object it is pointing at. This gives a good blob shadow when used under a car, for example.