Shadows not rendering?

I have a few .fbx files, as well as a terrain. My point light is off in the distance lighting up my scene. None of my .fbx files have any sort of collider attached to them, but the Mesh Renderer says that they should cast and recieve shadows. Same with my terrain. However, I cannot see any shadows in either scene view or game view. Why is this?

Without unity pro you will not get any dynamic shadows at all independent on if the flags are enabled or not

Alright… Does the free version support lightmapping and, if so, would it be possible to have a lightmap attached to each object so that there is a shadow underneath it?

Lightmaps are static. You can use a blob shadow projector.

–Eric

Yes you can.

Just calculate the lightmap with beast, then it will be present there fixed in position, orientation and scale in the world. The lightmapping will automatically pick up all models marked as static