Hi! I’ve been working on this project on and off the past year. Lately I’m working on it as much I can (bricklayer, father and house owner, time is scarce). I will try to update this with a weekly basis.
It is a mainly a sidescrolling game with turn-based tactical combat. Set in Sweden during the middle ages during a undead apocalypse. With a focus on fun and advanced combat and a immersive world.
You start with one character randomly created with stats, skill, perks, background, equipment etc. With him you choose if you will harvesting resources and build a village, craft items or explore the world and loot abandoned cities, fortresses, mines, towns and more. You encounter other characters along the way, some will befriend you and join, others trying to kill you. But mostly you will encounter undeads that is not friendly at all.
Some of the main features
Each unit has his own inventory with layered equipment. Head, chest, arms, legs has 2 layers or gear, making it possible for him to wear chainmail + plate harness or gambeson + leather harness.
Wide variaty of weapons, armors and shields with slash, blunt, pierce damage/protection.
Tactical turn based combat on a hexagonal grid. Where each weapon have different kind of attacks and defences. Attacks can be parried, dodged, blocked and the countered. Stamina and initiative will play a major roll in surviving a battle.
Dice rolls will determine how well you perform an action with a skill. If you crafting a weapon the dice roll determine how well you (if you) success with the weapon, resulting in lowered/raised damage, durability, resource use, stability(initiative modifier) etc. Or if you attack it will modify your damage done as initiative for next turn. A good fighter don’t just do much damage but is more likely to be able to attack before his opponent.
A world map that is procedurally generated with biomes. And each spot your unit visit is unique with randomly generated background depending on type of biome.
Day and night cycle with sunrise and sunset and a moon with dynamic phases changing every day.
Weather effect with fog, thunderstorms, clear skies and everything in between.
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