Shadows Overlapping (Baked and Realtime)

Hello, I have the following problem. I’m trying to bake shadows to improve the performance of my game on the Android device. I read a bunch, forums, documentation, and did everything for them, but there is one problem that I can’t resolve - dynamic shadows and baked are overlapping. Prompt on a real example, how to avoid this? I did everything by this documentation (http://docs.unity3d.com/Manual/LightmappingInDepth.html), but the result is the same. Screenshot of my problem:

[41612-без-имени-2.jpg|41612]

P.S. Sorry for my English.

Use directional lightmaps instead of Dual lightmaps

Ok. I found solution. Such effect is only in Unity player. When I compiled app and run it on Android device, there is no any overlapping anymore.