I have a problem that I couldn’t solve by myself. When I run the game on pc I see nice hard shadows from cubes used as terrain, but when I put it on mobile (galaxy note 2) the shadows are in bad quality. Shadows made by other objects are hard and sharp on terrain cubes (seems like casting shadow by ‘terrain’ cubes on it’s self does not work?) I have tried different shaders on terrain cubes materials, different android textures compresion (and quality is set to fantastic) but I still have this not sharp and hard shadow.
What can be the cause? below you can see the printscreen from mobile.