Hey.
I got a problem with my shadows.
You can even se the pixels on it.
look at this picture and see.
I would be glad for an answer soon.
Thanks in forway.
Hey.
I got a problem with my shadows.
You can even se the pixels on it.
look at this picture and see.
I would be glad for an answer soon.
Thanks in forway.
Shadows in Unity are shadowmap based – it’s a texture based approach. It looks like you’re using a spot light, and probably have set it to illuminate a very wide area, so the shadow texture is stretched over this large area.
You can try increasing shadow resolution globally in quality settings, or on this particular light only.