Shadows Ridiculously Soft in Baked GI

I would not care about soft baked shadows, but they are interfering with my realtime ones. Like here:

I tried increasing Lightmap res, but no improvement. How do I get my baked shadows to blend with realtime ones?

Hey, in your HDRP asset, you can switch the shadow filtering to “High” quality, and then you can tune the Radius of the light GameObject to match the penumbra. Alternatively, you could swtich to raytraced shadows, but obviously that might not be a solution depending on your target platforms.

Well, the shadows look softer, but there is still a crease between them. Distance shadowmask fixes it, but is there any way to make the realtime and baked shadows sharper? Making the realtime soft just makes it worse…