Hello!
So I’ve got a more-or-less partially functional game and I’d like to get into the lighting graphics of it. Please note I’m doing it for Android so performance is quite an issue. Here’s a screenshot:
As you can see, my only light is set to baked. So I’ve got 2 questions:
1: Why are my UFO and asteroid lit at all if I haven’t baked any lighting?
2: How can I make the shadows not as dark?
So sorry if this is a stupid question, I’m not new to Unity but these lights are currently bugging me out pretty badly.
THANK YOU!
Spend some time on the lighting tab.
(maybe it’s the ambient settings? could be a number of things)
The lighting tab does have a lot of settings, however changing the ambient light intensity does nothing. I noticed that if I disable my only light, everything goes dark. However I can’t understand why it is lighting my objects even when it is set to “baked”, and I’ve cleared all the bake data.
If confused, here’s what I mean:
So the directional light that’s set to BAKED works as if it is set to real-time… so confused!
I believe even if you haven’t baked the scene, it’s applying precompute GI to everything in order to preview the baked GI.
Here’s my lighting settings:

As you see the precomputed GI is off. I have Baked GI on but there are no lightmaps baked.
What do you want to happen?
I’d like my baked light to stop acting like a realtime light. Basically I want to know why my objects are still lit when I activate a baked light with no baked lightmaps. Also I’d like to make the shadows not as dark.
P.S. Sorry for being such a pain with these lights 
Well, bake your lighting then.
Ah, I have to BAKE the lighting first and then the light will work. However I’ve set my light to no shadows yet it still bakes very dark shadows. Is there a way to decrease the shadow intensity with the directional light set to no shadows? The reason I’m not happy with the shadows is because when I fly behind a planet, it gets pitch dark and is almost impossible to see the plane.
That’s not shadows, that’s just polygons that face away from the light. Add some ambient lighting.
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Thank you so much! The planet is still a bit too dark on the dark end, but at least I can now see my UFO 
