Shadows working incorrectly with static meshes

Hello!

I ran into a bit of a weird problem today.

This is how I would expect shadows to look, and it works all fine when I’m standing on a mesh that isn’t static.

However, when the mesh is static, the shadow looks like so:

Here’s one more picture of the issue:

Has anyone else run into this issue? Or have any suggestions on what I could do to fix it? I’m at a loss after trying for a while.

Changing the Directional Mode for the GI seemed to solve my issue somehow.

1 Like

Could DEFINITELY be an issue with UVs. On import of the model check the create lightmap UVs

Nope. UVs have nothing to do with realtime shadows.
His issue was that realtime shadows were being added on top of baked shadows, resulting in a strange “projector” effect (as if the shadow was being projected through geometry).
The fix was to change to a mode which, I assume, had better support for mixing static+realtime shadows.

@Discord does the shadow on the backside of the mesh move when the character moves?

Yes it does. The shadow was essentually mirrored onto the surfaces that you can see in the images.

Please file a bug report.