Shakey camera in built games, but not in editor

I’ve made a game which involves interpolating a camera along a series splines.

In the editor this works fine, but I find the interpolation is not very smooth once the game is deployed (tried in both web player and stand alone). The camera appears to be very shaky.

Any ideas?

do you have multiple scripts ‘moving’ the camera? If so, you probably have some scripts updating in different sequences each frame. You can kind of fix this by sticking camera movements in LateUpdate, rather than update

That sounds right, I have a few scripts on the go. I’ll see if I can get the timing working a bit better.

No luck yet. I tried using LateUpdate and also combining scripts. I’m wondering if it is some floating point round off error somewhere.