shall i use AngryAnt path or A* path finding ??

Hello, First of all thank you for your time.

I want to achieve 1 thing:

My players reaches a point and it instantiates the enemy, once the capsule[enemy] is instantiated, it will be instantiated behind a wall … see the image here to understand.


Now what i want is it should come at some random position where my player and this instantiated object has direct connection. I mean there is no obstacle between both and i even dont want it to keep running towards the player.

I want, when its instantiated, it comes in front and as soon as direct link is made, enemy stops there

Please guide me what shall i use to achieve it

I want pathfinding without waypoints

AngryAnt’s pathfinder system uses the A* algorithm (at least as far as I know).

Your question then would be: Shall I use AngryAnt’s pathfinder system, or the Unity3D built-in?

I personally haven’t tested the new built-in system, but AngryAnt’s performs good.
Try using the built-in version. It’s fully integrated and for what I’ve seen, easy to setup. If you have a Unity version below 3.5, then try AngryAnt’s.