Shape driven animation (Morpher in 3dS Max) in Unity...

Hi, does shape driven animation in 3Ds Max (the Morpher) will export in FBX files and be imported in Unity?

Thanx

sb

No. You need export separate mesh's with your settings and use them as morph targets in Unity.

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link text

http://forum.unity3d.com/threads/94140-3DS-Max-morph-to-Unity?p=612199#post612199