Hi folks,
I’ve been trying to import a massive (~80,000 vertices) mesh from blender into unity, with a shape key animation made with shrinkwrap, but the animation won’t run inside unity.
i did some testing by making cubes with different numbers of vertices and animating them in the same way, and i found that the animation stopped working at about 25,000 vertices.
is this issue recognized and are there any workarounds? or is it just too many vertices for any software to handle?
Extra details
The project i’m working on includes animating a highly detailed 3D-scanned jaw inside unity.
I followed this video in making the animation (- YouTube)
The animation is made by introducing a basis in shape key to the start shape, adding a “Shrinkwrap” modifier and setting the end shape as “Target”, applying as a shape key and deleting the target object. then setting keyframes in the animation window’s Shape Key Editor and Action Editor (basic location keyframes at the beginning and the end).
Thanks for reading