Shards Online - Player driven "freeshards" based on Unity

I just heard about the Kickstarter campaign of “Shards Online”, which seems especially appealing to those with an Ultima Online Freeshard background. “Shards” core feature seems to be providing a platform for player-run servers (shards) that can be combined to (as well player-run) clusters, where the players can roam freely around from server/shard to server/shard. The rulesets of each server/cluster should even be “moddable” by the respective players/admins.

I don’t guite get it how this can be achieved with Unity, without having the players/admins to use Unity themselves. Especially the ability to develop individual rulesets by the players/admins for their shards/clusters surprised me. I wasn’t aware that this is even possible with Unity.

Already Backed!

Just a few days left before the Kickstarter ends and Shards Online Needs Your Support. Hopefully, this coming free play weekend will give the campaign enough boost to get funded. Spread the word. :slight_smile:

Rulesets is easily doable without using unity. Most likely these would be loaded from custom data files of some sort in any case (XML, JSON, etc) So keeping these editable is not a problem, adding new models and landmass is trickier especially if you want to stream stuff.