Hello, I have two versions of a character model. Both with different body proportions. I uploaded them to mixamo and it seems to make a different rig on each one. I would like to be able to reuse the animations I download for one on the other, because sometimes I spend a lot of time changing one animation on 3ds max. So it is not that simply to make it twice. I tried to use the avatar of one of the models in the other one, Unity says they have not the same bones… Any ideas?
Humanoid rig is made exactly for this.
If both character rigs are setup as humanoid (in the import settings), their animation could simply be shared like that even with different proportions.