Hello,
In my android game, I have a code to share best score with friends via messenger, twitter,… Code works fine on all Android versions except on new 7.0 Nougat. I don’t know how to figure out which line of code makes an error. Any ideas ?
public void Share(){
if (!(isProcessing)){
StartCoroutine(ShareScreenshot());
}
}
public IEnumerator ShareScreenshot(){
isProcessing = true;
yield return new WaitForEndOfFrame();
Texture2D screenTexture = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, true);
screenTexture.ReadPixels(new Rect(0f, 0f, Screen.width, Screen.height), 0, 0);
screenTexture.Apply();
byte[] dataToSave = screenTexture.EncodeToPNG();
string destination = Path.Combine(Application.persistentDataPath, System.DateTime.Now.ToString("yyyy-MM-dd-HHmmss") + ".png");
File.WriteAllBytes(destination, dataToSave);
if (!Application.isEditor){
AndroidJavaClass intentClass = new AndroidJavaClass("android.content.Intent");
AndroidJavaObject intentObject = new AndroidJavaObject("android.content.Intent");
intentObject.Call<AndroidJavaObject>("setAction", intentClass.GetStatic<string>("ACTION_SEND"));
AndroidJavaClass uriClass = new AndroidJavaClass("android.net.Uri");
AndroidJavaObject uriObject = uriClass.CallStatic<AndroidJavaObject>("parse", "file://" + destination);
intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_STREAM"), uriObject);
intentObject.Call<AndroidJavaObject>("setType", "image/jpeg");
AndroidJavaClass unity = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject currentActivity = unity.GetStatic<AndroidJavaObject>("currentActivity");
currentActivity.Call("startActivity", intentObject);
}
isProcessing = false;
}
An error happens somewhere inside an if statement, so it must be somewhere in these lines of code:
AndroidJavaClass intentClass = new AndroidJavaClass("android.content.Intent");
AndroidJavaObject intentObject = new AndroidJavaObject("android.content.Intent");
intentObject.Call<AndroidJavaObject>("setAction", intentClass.GetStatic<string>("ACTION_SEND"));
AndroidJavaClass uriClass = new AndroidJavaClass("android.net.Uri");
AndroidJavaObject uriObject = uriClass.CallStatic<AndroidJavaObject>("parse", "file://" + destination);
intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_STREAM"), uriObject);
intentObject.Call<AndroidJavaObject>("setType", "image/jpeg");
AndroidJavaClass unity = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject currentActivity = unity.GetStatic<AndroidJavaObject>("currentActivity");
currentActivity.Call("startActivity", intentObject);
Display just freezes when share button is pressed.
Regards, L