Hi! Thanks for coming here to share some feedback and ideas. First, a few things to keep in mind:
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Hub 3.0 Beta 1 should work for your daily needs. If you spot something from the latest V2 version but that’s not working, please log a bug through Bug Reporter within the Hub.
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Some known bugs are documented in the Release Notes page, which also outlines features we’re working on for next versions.
Many people at Unity have contributed to bringing V3 to life. With your Beta feedback, we will make our products even better for you, and others like you.
So join in the transformational journey for Unity Hub. Share your ideas with us here.
We love feedback - good AND bad! So don’t hold back (we know you won’t )
Thank you!
The Hub Team
UPDATES:
Jan. 10 2022 - Hub 3.0.0
Good news! Hub V3.0.0 just landed and you can read the release notes here.
We really appreciate the feedback shared in that thread and will continue to look at it and be all ears to make the Hub better. In the meantime, this thread will be closed as it was created for 3.0.0 beta specifically but we encourage you to continue to share on this forum!
Thank you!
Dec. 13 2021 - Hub 3.0 Beta 7
What’s new:
- On Linux, Hub is now distributed through RPM and Debian repositories. You can find more information and documentation here
Bug Fixes & Improvements:
- Fixed pixelated icon on Windows
- Project opening now correctly hides Hub according to Preferences
- Adding missing WebGL module during First Time User flow
- Fixed window controls on Linux
- Fixed license activation on Windows 7
- Added back “Open Unity Hub” option in tray menu when no license is activated
- Support for all services-config.json flags. More information here
- Fixed metadata for templates sometimes showing up incorrectly
- Improved Visual Studio Community 2019 detection
- Fixed project files or folders locked by Hub
- Added support for spaces in advanced project settings arguments
- Fixed login in editor after the computer was put to sleep
- UI improvements in projects list, trucating/wrapping editor version when needed, and in modals requiring scrolling
- Fixed deleted projects reappearing after restart
- Android modules downloaded with the Hub now include API level 30 support
- Fixed detection of installed Apple silicon editors
Oct. 25 2021 - Hub 3.0 Beta 6
What’s new:
Install new Apple silicon Editor:
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Download and install Apple silicon Editors through the Hub
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Note: Currently, Hub only supports the installation of either Apple Intel or Apple silicon Editors at a time for a given version. Concurrent or “side-by-side” workflows will be available soon
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Visual badge/label to distinguish Apple Intel vs. Apple silicon editors
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Apple silicons Editors are also available through CLI
Bug Fixes & Improvements:
- Fixed FTU so that license modal still appears when locating an existing editor
- Fixed FTU learn microgame promotion if there are no microgames available for the installed editor
Linux
- Improved support and better integration. Download the latest .tgz archive for Linux available here: Start Your Creative Projects and Download the Unity Hub | Unity and check out the README file for instructions on how to run the scripts provided
- Fixed slowness when opening Hub
License Management
- Increased timeout for licensing initialization, helping slower machines to set up correctly
- Fixed folder error creation for license activation
Onboarding Flow
- Updated installation step on Linux to reflect the real storage available
Projects
- Fixed templates not loading offline for project creation after they’ve been downloaded
- Fixed duplicated remote projects
- Added the possibility to choose a location for remote projects before downloading them
- Fixed remote projects not loading properly when signed out
- Improved search for templates in New Project creation flow
- Removed add platforms option for located editors
- Fixed New Project creation error fields
Download and Installs
- Fixed Apple silicon Editors not being detected after restarting Hub
- Added a way to visually identify installations that failed
- Improved validation checks during installation
- Fixed Android modules installation
Other
- Public roadmap is now available here: Unity Hub roadmap | Unity and directly accessible in Hub. Forum thread for beta feedback is still available here: Share your Unity Hub 3.0 Beta Feedback Here
- Fixed UI bug causing modals to be dismissed on Windows
Sep. 29 2021 - Hub 3.0 Beta 5
Bug Fixes & Improvements
Fixing and improving the Hub CLI (experimental feature) :
- Ability to install an editor from version (–version/-v) or changeset (–changeset/-c) with/without modules (–module/-m)
- Ability to add modules to an existing editor (–module/-m)
- Ability to get and set the user’s current install location
- Added clear instructions on how to run Hub CLI with the help command
Onboarding Flow:
- Fixed FTU so that license modal still appears when locating an existing editor
- Fixed FTU learn microgame promotion if there are no microgames available for the installed editor
Projects:
- Fixed duplicated projects with alternating slashes in Windows
- Added refresh to the latest list of available editors to install when there is an update
- Improved handling of remote projects, refreshing “Source Control” label when needed
- Added default sorting for remote projects
Download and Installs:
- Added “Installed” label to already installed modules & removed the disabled checkbox leading to confusing UX
- Added tooltips to content that is truncated in the download drawer
- Added informational message when adding a module to a located editor (not supported behaviour)
- Updated copy for download items in the download drawer (downloading to in progress)
Linux:
- Added case-insensitive project name check for Linux project creation to prevent project overwrite by the Editor on creation
- Fixed Linux module download failures because of missing internal dependencies
- Fixed bug reporter for CentOS
Other:
- Under the hood updates to improve security and stability
- UI Optimizations
Aug. 27 2021 - Hub 3.0 Beta 4
Bug Fixes & Improvements
- Fixed licensing issues
Aug. 26 2021 - Hub 3.0 Beta 3
What’s new:
First time user experience
- Introducing a newly tailored experience, helping users to install an editor and get a license if they don’t have one already
Preferences
- New option to set your default location for project creation. Default project location is used for new projects and remote projects
- Added trailing dots to path locations in preferences
Installs
- New “Archives” tab in the install modal, providing quick access to the archive website while working on a fully integrated archives database in Hub coming later this year
Projects
- New option to add a project from disk without opening it
Bug Fixes & Improvements
- Fixed tray menu not being properly translated
- Fixed tray menu not updating with license return
- Fixed available size for external drive when selecting root folder on macOS
- Fixed templates version resolution causing errors on launch and in the console
- Fixed error causing the path to be invalid if it was the disk root
- Fixed sub modules installation when Android parent module was already installed
- Fixed data mismatches for templates
- Stopped translating default project name as it was causing problems with non-latin characters
- Fixed download size and size on disk for module
- Solved issue causing Hub to go blank when choosing another editor version for a project
- Fixed project opening from tray menu
- Fixed tray menu not closing properly on Windows when Hub was quitting
- Renamed Universal Windows Platform for UWP
- Changing offline message in Community tab to be more specific
- Fixed PlasticSCM project opening through Hub
- Fixed installation validation on Windows preventing users to install Unity for the first time
- Improved welcome video modal size and enabled full-screen viewing
Jul. 22, 2021 - Hub 3.0 Beta 2
Bug Fixes & Improvements
- Fixed collab projects so extra packages are not added by default and projects are not reimported all the time
- Repaired communications with the editor potentially leading to excessive API calls
- On Mac, reintroduced capability for Hub to install VisualCode with additional rights that enable development workflows