Most of the scenes use a common canvas and eventsystem, so I add the code DontDestroyOnLoad to them. However, other scenes, such as the main menu, will use an other canvas. What’s the best practice here?
@Adamsbridge I’m not sure what is best here. I’m sure it depends on the situation. What I do is just drop a new canvas and event system into each of my scenes, and do not have the Don’tDestroyonLoad.
If you want to re-use a canvas-event system is to put them into a prefab.