SharIt! An Unity3D iOS 6 plug-in to share in game messages, url’s and images.
Generate some serious buzz with Share It!
Share It! is a simple and powerful plugin for Unity that enables you to quickly integrate the new iOS6 share button in your own iPhone / iPad game. Reaching a wide audience is one of the most important things in the success of your game. Share It! helps your games go viral by allowing users to spread the word, post messages or share pictures from inside your game with friends and followers on social media, by e-mail or other options. Getting the plugin to work in your own Unity3D game is very simple and doesn’t require any scripting knowledge to set-up.
Features
User can share messages and pictures on:
Facebook
Twitter
iMessage
Sina Weibo
E-Mail
In addition, users can also send pictures form inside your game to:
Air Pint
Camera Roll
Pasteboard
Assign to Contact
Also include, gui scripts for easy and fast integration:
A problem is in “SharItPostProcessBuilder.cs”, as every time it tries to add file IActivityController.mm, regardless whether it’s there already.
It’s not a problem if I replace the xcode project every time, but I used to append that to reduce the effort.
Thanks for the reply.
Having purchased the plugin i am aware of its easy to use experience.
Eventhough i don’t quite understand if with your answer you mean that watermarking is supported or in anyway implemented or not.
I understand that android is an entirely different architecture, i was just hoping that with the expertise that the developers might have acquired while developing this package they might have a good idea on how to architect another plugin with similar if not entirely identical functionalities.
Ah, I don’t mean anything about watermark, and sorry if I get you wrong idea.
I understand what you want, but having read the source code of the package, I have to say there is little possibility that Android support will be developed based on this package. That must be a different thing.
For anyone unable to get this plugin to build properly, there is a simple fix.
SharItPostProcessBuilder.cs is trying to copy “IActivityController.h” and “IActivityController.mm” from:
Editor/ShareIT/
However, the Asset Store now wraps all middleware in a root folder to keep things clean on our end. This broke the post processor; just open the script and point things to the new directory