So I have 2 characters with the same bone structures (one mesh is a woman and the other a man) -they each have 12 identical animations - how do i get them to share these animations - and what kind of performance enhancement does this give? (like purely file size, or can we conserve memory too?)
If you click on the expand-thingy of the model in the project view, there will be several animation clips.
When you drag the other animated object into the scene, you can drag those clips onto the root game object. This will add the clips to the list of animations usable by the animation component.