Sharing Coordinates Across Devices

Hi,

I followed the Holograms 240 tutorial and am trying to create my own Unity scene that allows for placement of a pre-existing GameObject so that all the Hololens devices will see the object in the same position. I made the GameObject a child of HologramCollection, added the NearPlaneFade and Hologram Placement scripts, and then built the project.

The project loads the Avatar Selection process fine, but after tapping an avatar, everything disappears except for a glowing cursor (that does not even match the color of the selected avatar; it’s always purple). The EnergyHubBase isn’t even visible anymore. Any ideas why sharing coordinate systems isn’t working/nothing is being displayed?

Thanks!

Hello,

This sounds like a Microsoft tutorial project, you might have better luck finding the answers to your questions on the Microsoft hololens forum.

Thank you,
Wesley

Ok, is there any advice/guide to just getting two headsets to share a coordinate system? I was testing out the Microsoft 240 tutorial as it mentions sharing coordinates, but if their tutorial doesn’t work, is there any other method to share coordinates that’s different than what’s described in the tutorial? Thanks!

Have a look at the example of the HoloToolkit

Are you using this API?

Did you make sure you selected proper capabilities?